December 31, 2005
What better way to celebrate the last day of the year than with some good, old-fashioned water damage? It’s been raining all day and night in the North Bay, driving the Napa and Russian rivers to record highs. And Victoria’s apartment is right next to the Napa river. Like, right smack next to the river, only separated by a bike path.
Watching the water rise from 8 1/2 feet to currently 28(!) feet has been an interesting experience. We might be in luck, I don’t think the water will quite reach the doors. We still have a few feet of buffer zone, but downtown Napa is already flooding, the streets are impassable (forget getting back to Marin right now) and the King Kong matinee we wanted to catch has gotten a bit more difficult since the entrance to the movie theater is blocked by 2 feet of streaming water.
We’ll see what we get to do for new year’s eve tonight – I have the feeling that we’ll crawl into bed at 12:01. I only got 2 hours of sleep tonight watching the water. No, this night did not help us get over our jetlag
December 28, 2005
I finally fixed my laptop! A couple of months ago, my Dell XPS started slowing down considerably, to the point where I couldn’t even stream simple video anymore, let alone play any games or do 3D work. At first I thought that some video/audio codecs had gotten screwed and eventually reinstalled Windows. When that didn’t work and I started getting BIOS errors about it I ordered a new power supply from Dell, thinking that maybe the CPU wasn’t getting enough power anymore and was throttling. That didn’t work, either. Then I found a thread in the Dell forums that talked about a well-known throttling problem that affects a significant number of Inspiron XPS Gen 1 laptops. Ouch! I was all set on replacing the Prescott processor on my mainboard, but as I started disassembling the computer I found a much simpler solution.
Turns out that the problem was caused by two completely clogged system fans, where the dust buildup didn’t let through any air at all. The computer was overheating just a few minutes after bootup, and the CPU throttled down immideately. I cleaned the fans and everything is back to normal – yay! Same thing worked for Jamie’s overly loud Inspiron 9300.
Victoria and I head back to the US in a few hours, and come the new year I’ll try to get a steady stream of updates going again. In the meantime, I redid the formatting of my Downloads page in glorious Notepad code, since I was getting a lot of hits for the dotXSI4Maya plugins. I’ll add a quick post to the Blog page, as well.
Merry Christmas and a Happy New Year!
December 10, 2005
Nope, I’m not dead. I’ve just been busy. More importantly, I reinstalled my laptop a little while ago and still don’t have a decent HTML editor back up and running. More when I get this thing fully operational again, the Windows reinstall did not fix my problems. Seems to be something with the hardware
November 15, 2005
“SPECTRAL”? I don’t remember that for the life of me… Anyway, fixed the link to Arma3.zip, which incorrectly went to the Beyond Belief download instead. I guess a few people have been trying to download it lately, maybe I should convert it to Q4 sometime?
BTW, FILE_ID.DIZ files were little info files you’d add to your BBS uploads, so that the BBS could display the info its interested users. Ah, the time before the Internets…
November 7, 2005
I’ve updated the Downloads page with links to the GDC material and some other stuff (dotXSI4Maya Plugins, Toggle Component Mode script etc.)
Desktop computer died on me the other day while playing Quake 4. It’s up and running again, but I haven’t made as much progress on Arma6 as I could have. Ah well, no rush…
October 25, 2005
I have started work on Armageddon 6 for Quake 4 It will be a port of a DM tourney map that I’ve had lying around for a while. Should be fun! Good, oldschool DM design, and I had the layout tested by some top duel players a while ago so I know that it will make for some good battles.
Update: The map never got finished
October 16, 2005
The official report for the IGDA meeting is now up. Includes some pictures from the event, too. This should end the recent onslaught of IGDA news. I will now fade back into obscurity and work on stuff so that I have something to talk about when the next opportunity arises. I submitted a level design proposal for GDC 2006, but I don’t know yet if it has been accepted or not.
October 7, 2005
Gamasutra wrote a comprehensive overview of the IGDA talk. Check it out! Thanks for everybody who came out on Tuesday, the response was overwhelming. We had to turn away people at the door because the theater was at full capacity Feel free to leave whatever thoughts you had on the talk in the comments.
October 1, 2005
I’m putting the finishing touches on the IGDA presentation. It should be a lot of fun – I get to talk about everything I talked about at GDC, but this time I won’t have to beat about the bush and can use the actual game content. I’m going to have a kick-ass dragon maquette on display as well as a realtime demo of the trailer to explain various elements of it. Crossing my fingers that everything works out okay!
September 22, 2005
The SF IGDA page has been updated with more comprehensive description of my talk on October 4.