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Dead Space 2

Dead Space 2, My Games

Dead Space 2

I worked as senior level designer on Dead Space 2. I was responsible for all of chapter 2, chapter 3 (the residential and commercial districts between the hospital and the church), and the design and blockworld of chapter 6 (backtracking of the residential sections, including the school).

I have talked about Dead Space 2 in a couple of my game design lectures, particularly “Player Stories and Designer Stories” and “Decisions That Matter”.

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    Cafe Vic My wife Victoria’s portfolio and blog.
    Click Nothing Must-read game design lectures by Clint Hocking
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