Star Wars: Rogue Squadron 3 – Rebel Strike

As the follow-up to Factor 5’s Gamecube smash hit, Rogue Leader, Rebel Strike tried to build on its predecessor’s success by adding ground combat elements to the game experience. Not everything worked out the way it should have – the ground gameplay was frequently chaotic and hard to control. I will try to write a more detailed retrospective at a later point.

I was credited as a Mission Design Director on this project.