I work for Epic Games as a design lead of the Special Projects group. Some of my recent projects were the Unreal Engine 5 announcement demo, “Lumen In The Land of Nanite” and the Chaos destruction demo. I also contributed to the UE4 stage/pre-vis tech that powered the Mandalorian shoot.
I occasionally moonlight on Fortnite; if you attended any of our Party Royale concerts you’ve seen my work.