Dead Space 2

I worked as senior level designer on Dead Space 2. I was responsible for all of chapter 2, chapter 3 (the residential and commercial districts between the hospital and the church), and the design and blockworld of chapter 6 (backtracking of the residential sections, including the school).

I have talked about Dead Space 2 in a couple of my game design lectures, particularly “Player Stories and Designer Stories” and “Decisions That Matter”.