October 19, 1996
My first single player map for Quake. Can also be played in DM, parts of the map open up to make the layout more deathmatch-friendly.
Download Armageddon 2.
September 11, 1996
Doom 2 Map 01 was Doom’s quintesential Deathmatch map. Everybody played it. So it was no suprise that dozens of conversions came out when Quake was released. This was my version of the map. I think I created it at a LAN party, and we played the hell out of the map for a day or so before going back to regular Quake.
September 2, 1996
My first ever Quake level. Mostly a testbed (3D? What’s that?), but you might still get a kick out of it for nostalgic purposes.
July 31, 1996
The “Doomking” was a national Doom deathmatch league that I ran back in 1996 via the FIDONet #doom.ger forum. At some point I might add a little retrospective on that time. Until then, I still have the old bi-monthly ranking lists from back then, which you can download here.
Hast du damals im Doomking gespielt und diesen Post aus irgendeinem Grund gefunden? Bitte einen Comment mit Namen und heutiger Web Adresse hinterlassen!
July 27, 1996
The second MM “mega-WAD”, which brought together ~20 of the best level designers of the time (many of which are working in the industry these days). I made four levels for this. Included in DoomWorld’s Top 100 WADs Of All Time.
Download Memento Mori 2.
April 22, 1996
This was a quick beautifying pass of a pre-existing level. Looking back at the level in 2008, I’m not sure why I did it, but I guess the level has historical value
Download ROH – Enhanced.
March 15, 1996
My Doom 2 episode. Nine levels with new textures, a new enemy type and some Dehacked work. Included in DoomWorld’s Top 100 WADs Of All Time.
Download The Troopers’ Playground.