GDC 2013: “Talking to the Player – How Cultural Currents Shape and Level Design”
April 24, 2013 · Print This Article
I have posted a full recording of my 2013 GDC game design lecture. It’s called “Talking to the Player – How Cultural Currents Shape and Level Design” and examines in detail how video games are the perfect expression of our current cultural values. It also gives some hands-on advice on everyday problems faced by level and narrative designers.