Downloads, Game Development Lectures, GDC

GDC 2010: “Introduction to Level Design”

This in an introductory look at the world of level design that I presented at the first Level Design in a Day tutorial at GDC 2010. It looks at what a level designer does and how she does it. The material is entry level, but I tried to provide a good overview of the disciplines. There is some overlap You with the level definitions that Harvey and I used in our “What Happened Here?” session.

If you’re interested, you can download the slides for this session here (PowerPoint 2007 .pptx, 4.5MB)

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